Thunder Crash
Spell Normal

Thunder Crash

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Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Feb 14, 2026
34± 7/ 100
Power Score
Intrinsic 32
Deck 36

Thunder Crash — Power Evaluation

Final Score: 34 ± 7 · Confidence: Medium

  • Intrinsic: 32 · Deck: 36 · Meta: provisional
  • Primary role: Utility · Secondary: Material body, Combo enabler

Why it scores here

Thunder Crash is a generic Normal Spell whose only function is to destroy every monster you control and then burn the opponent for 300 per monster destroyed — at most a small, self-inflicted board wipe plus chip damage. It advances no board state on its own and gives the opponent nothing to answer, so it earns its points mainly from being a cheap, restriction-free one-of rather than from any offensive output. Its observed presence in 26 recent decks (avg 1.31 copies, 9 archetypes, heavily clustered around Exodia deep-draw shells) confirms it is a real but narrow utility slot, not a power card. High burn numbers or any perceived 'damage' value did not earn points here: the card is scored on how little it converts and how badly it needs an already-developed own board to function.

Axis scores

Axis Score Evidence
Accessibility 48 A generic Normal Spell with no cost or condition, appearing in 26 of the sampled decks at an average of 1.31 copies, but it is only 'live' once you already control monsters (verified).
Combo & Conversion 15 It builds nothing on its own and combo data contains 0 appearances, so its conversion is text-only inference that it can close a game or clear a board after a setup (inferred).
Resource Economy 18 The card is a pure -1 in cards and destroys your own investment for a maximum of 300 damage per monster removed (verified).
Effect & Interaction 8 It only touches your own monsters and provides no disruption, negation, or removal against the opponent's board (verified).
Material Utility 10 As a Spell it contributes no body, level, attribute, or name, and its only material-adjacent use is triggering 'destroyed' effects from your own board (inferred).
Resilience & Flexibility 15 It is a one-shot Spell that is functionally dead with an empty or protected board and offers no recovery or multi-zone use (inferred).
Deck-Building Efficiency 45 It costs a single slot, carries no lock or garnet requirement, and is fully generic, but it is narrow enough that it only justifies 1 copy in most lists (observed).

Calculation

Weight profile: 0.7 Utility (default, no clear role) + 0.3 Material body. Intrinsic ≈ 32, Deck ≈ 36, Meta = provisional. Modifiers: Narrow niche usage (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Fully generic Normal Spell with no cost, no archetype lock, and no once-per-turn restriction
  • Burn output scales with your own board size (300 per monster destroyed)
  • Can clear your own board to trigger 'when destroyed' effects or free zones for later plays
  • Cheap to include: a single slot, no garnet, unlimited copies available

Weaknesses

  • Does nothing without an existing board of your own monsters
  • Gives up your own field presence for a small amount of burn damage
  • Provides zero interaction with the opponent's board, hand, or Graveyard
  • Maximum realistic damage is low and rarely converts into a win by itself
  • One-shot Spell with no Graveyard recursion or multi-turn value in its own text

Counters / choke points

  • Effect negation such as Solemn Judgment or Solemn Strike blanks it
  • Having no monsters on field makes the card functionally dead
  • Opponent can simply play into the smaller board you leave behind
  • Ash Blossom & Joyous Spring does not stop it, but generic Spell/Trap removal on your burn setup does

Best use

Self-board-clearing burn finisher / utility one-of. Decks: Exodia deep-draw FTK shells, Flamvell, Self-destruct / burn-focused combo builds. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 'Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed.'; Card is a Normal Spell with no archetype, no cost, and no once-per-turn clause.; Appears in 26 of the sampled recent decks, 26 in main deck and 0 in side, average 1.31 copies (22 lists at 1 copy, 4 at 3).; No combo entries record this card (total combos = 0, appearances = 0).
  • Observed: Spread across 9 distinct archetypes but concentrated in Flamvell (6 decks), Greed (6), and Exodia (6).; Co-appears with Exodia limbs, Wonder Wand, Treasure Panda, Summoner Monk, Into the Void and Magical Mallet in 69.2% of its decks.; Co-appears with Number 60: Dugares the Timeless in 76.9% and Stardust Charge Warrior in 73.1% of its decks.
  • Inferred: Because the card only affects your own monsters, it is used as a self-board-clear or burn finisher inside a set-up draw/combo shell, not as interaction.; With an empty or protected field the card resolves for no destruction and no damage, making it a dead card in those spots.; Destroying your own monsters can be used to trigger 'when this card is destroyed' effects or to free zones.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame sample, so meta power is provisional/null











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